Post by Jesse Sampson on Jul 24, 2010 2:09:50 GMT -5
[glow=Black,2,300]Jesse Sampson's Chaos Gloves[/glow]
Chaos Gloves have the same effect as guantlets but they are just two cloth gloves with six colored stones one for each element. There is also an extra stone in the center that is the color of the brawlers main element. In Jesse's case they are black with a purple center stone for his Darkus abilities.
_________________________
[glow=black,2,300]Bakugan[/glow]
Death Druid:: 500G's
Darkus Fear Ripper :: 400G
Darkus Reaper :: 450G
Darkus Viper Helios :: 500G
Darkus Falcon Fly :: 400G
Exile:: 500G's
_________________________
[glow=black,2,300]Trap[/glow]
Chaos::100G's-This Bakugan trap can fuse its energy/body into any darkus Bakugan.
_________________________
[glow=black,2,300]Battle Gear[/glow]
Rip Claw(Death Druids Gear):: 100G's-This battle gear adds 100 extra G's for every non-Darkus Bakugan on the feild.
Doom Portal(Exile's Gear)::100G's- A chrome bone scythe with black trim that can open a portal to the Doom dimension stopping any new bakugan, traps, or battle gear from entering the battle.
_________________________
[glow=black,2,300]Ability Cards[/glow]
Gate Breaker-Nullify your opponent's Gate Card.
Ability Breaker-Negate your opponent's Ability Card.
G-Power Boost-Increase your Bakugan's power level ranging by 50G-200G.
G-Power Burst-Decrease your opponent's Bakugan's power level ranging by 50G-200G.
Dark Palm-150G's from your opponent and adds 100G's to your Darkus Bakugan
Darkus Spicer: Transfer 200G from your opponent's Bakugan to your Darkus Bakugan.
Maximum Quasar: Increase your Viper Helios' power level by 500G.
Darkus Merge: Replicate and increase your Darkus Bakugan's power level by however many G your opponent's Bakugan has gained in this battle.
Burst Core: Allows your Viper Helios to negate your opponent's all Abilities and prevent your opponent from using Ability Cards. Special and Fusion Ability Cards however, are excluded from this effect.
Final Fall-Returns all bakugan and cards from this round back to the unused pile and both players are stuck in a tie.
_________________________
[glow=black,2,300]Special Ability Cards[/glow]
Chaos Control-Transfers 250G's from your Opponents Bakugan into Chaos
_________________________
[glow=black,2,300]Fussion Ability Card[/glow]
Druid Palm-Gives Death Druid a 500G power boost. Fuses with Dark Palm
_________________________
[glow=black,2,300]Gate Cards[/glow]
Darkus Reactor-Increase all Darkus Bakugans on this Gate Card ranging by 50G-300G each.
G-Power Merge-Transfer 200G from your opponent's Bakugan to your own.
Level 5- Decrease your opponent's Bakugan's power level by 300G if your opponent's power has 500G or higher.
Space Void-Returns all Bukagan, Traps, and Battle Gear to the starting power level.
Dark Bond-Forces all Bakugan into a tie if not negated by the user's next turn
Chaos Gloves have the same effect as guantlets but they are just two cloth gloves with six colored stones one for each element. There is also an extra stone in the center that is the color of the brawlers main element. In Jesse's case they are black with a purple center stone for his Darkus abilities.
_________________________
[glow=black,2,300]Bakugan[/glow]
Death Druid:: 500G's
Darkus Fear Ripper :: 400G
Darkus Reaper :: 450G
Darkus Viper Helios :: 500G
Darkus Falcon Fly :: 400G
Exile:: 500G's
_________________________
[glow=black,2,300]Trap[/glow]
Chaos::100G's-This Bakugan trap can fuse its energy/body into any darkus Bakugan.
_________________________
[glow=black,2,300]Battle Gear[/glow]
Rip Claw(Death Druids Gear):: 100G's-This battle gear adds 100 extra G's for every non-Darkus Bakugan on the feild.
Doom Portal(Exile's Gear)::100G's- A chrome bone scythe with black trim that can open a portal to the Doom dimension stopping any new bakugan, traps, or battle gear from entering the battle.
_________________________
[glow=black,2,300]Ability Cards[/glow]
Gate Breaker-Nullify your opponent's Gate Card.
Ability Breaker-Negate your opponent's Ability Card.
G-Power Boost-Increase your Bakugan's power level ranging by 50G-200G.
G-Power Burst-Decrease your opponent's Bakugan's power level ranging by 50G-200G.
Dark Palm-150G's from your opponent and adds 100G's to your Darkus Bakugan
Darkus Spicer: Transfer 200G from your opponent's Bakugan to your Darkus Bakugan.
Maximum Quasar: Increase your Viper Helios' power level by 500G.
Darkus Merge: Replicate and increase your Darkus Bakugan's power level by however many G your opponent's Bakugan has gained in this battle.
Burst Core: Allows your Viper Helios to negate your opponent's all Abilities and prevent your opponent from using Ability Cards. Special and Fusion Ability Cards however, are excluded from this effect.
Final Fall-Returns all bakugan and cards from this round back to the unused pile and both players are stuck in a tie.
_________________________
[glow=black,2,300]Special Ability Cards[/glow]
Chaos Control-Transfers 250G's from your Opponents Bakugan into Chaos
_________________________
[glow=black,2,300]Fussion Ability Card[/glow]
Druid Palm-Gives Death Druid a 500G power boost. Fuses with Dark Palm
_________________________
[glow=black,2,300]Gate Cards[/glow]
Darkus Reactor-Increase all Darkus Bakugans on this Gate Card ranging by 50G-300G each.
G-Power Merge-Transfer 200G from your opponent's Bakugan to your own.
Level 5- Decrease your opponent's Bakugan's power level by 300G if your opponent's power has 500G or higher.
Space Void-Returns all Bukagan, Traps, and Battle Gear to the starting power level.
Dark Bond-Forces all Bakugan into a tie if not negated by the user's next turn